Immersive Media Technology - Faculty of Communication & Mass Media

 

Job Purpose

Immersive Media Technology Specialist role is responsible to create and innovate cutting-edge immersive media experiences using technologies such as but not limited to virtual reality (VR), augmented reality (AR), mixed reality (MR), and 360-degree video. This role involves designing, developing, and implementing immersive content, troubleshooting technical challenges, and collaborating with cross-functional teams to deliver engaging and interactive digital solutions. 

 

Job Responsibilities

  1. Design and create VR, AR, MR, and 360-degree video experiences using industry-standard tools and platforms.
  2. Build, test, and deploy immersive applications, ensuring compatibility across devices and platforms.
  3. Work closely with designers, developers, and project managers to integrate immersive media into projects.
  4. Identify and resolve technical issues to enhance performance, usability, and user experience.
  5. Research and evaluate emerging technologies, tools, and trends in immersive media.
  6. Ensure immersive experiences are intuitive, accessible, and aligned with project goals.
  7. Conduct rigorous testing to guarantee functionality, performance, and compliance with standards.
  8. Provide guidance and training to team members or clients on immersive technology usage.
  9. Research for updates with industry trends, optimize user experiences, and ensure seamless integration of immersive technologies into projects
  10. Maintain clear documentation for workflows, technical specifications, and best practices.
  11. Perform additional duties as assigned by the line manager.

 

Job Requirements

Educational Qualifications

- Bachelor’s degree in Computer Science, Digital Media, Arts & Design, or any related field.

 

Experience

- 2+ years of hands-on experience in developing immersive media projects.

- Experience with 3D modeling software (e.g., Blender, Maya, 3ds Max).

- Familiarity with immersive hardware (e.g., Oculus Rift, HTC Vive, Microsoft HoloLens).

 

Technical Skills

- Proficiency in VR/AR development tools (e.g., Unity, Unreal Engine, ARKit, ARCore).

- Strong collaboration and communication skills to work with educators, developers, and stakeholders.

- Ability to translate technical concepts for non-technical audiences.

 

Competencies

Core:

- Interpersonal Skills

- Collaboration

- Integrity & Accountability 

- Results Focus

 

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